Pitch Video Trailer Postmortem

I was busy last month cutting together a trailer for… business purposes. I’ll talk more about this later. It turned out surprisingly more difficult that I had have hoped, but I found a rather unique way of pulling it together. Obviously, the secret weapon is Fraps. Trying to nab constant 60fps footage was doable, but proved tricky, due to my hard drives not being the most defragged. I don’t know how many takes later, I ended up with nearly an hour of game footage, that was cut down to a 4 minute presentation....

2D Illustrator or Animator needed

This posting has been filled. Thanks everyone. – – – – Here’s a little job posting that I’ve started to circulate. [edit] Edited, ‘cause it was rather technical and mean sounding. – – – – Hi there, We’re looking for a skilled 2D illustrator or animator for a 2 month contract, to start some time in February. The work can be done remotely. This is a full time contract, and I expect it to be on par with industry wages....

Sketches and Website 2007

I’m actively preparing for … some event. On my to-do list for this miraculous day, is cleaning up the web sites. Well, I’ve finished 1 so far, the Sykhronics web site. www.sykhronics.com It’s not functional, but I think it looks cooler/more professional than before. I’ll make it usable at some later date. Since it’s a new month, here’s a couple notable images from last month. The first is are a little sketch I did for each of my grandmother’s in their Christmas cards....

Teenage Indie Game Dev Ninja Turtle

I guess I’ve been involved in games a long time. Doing “amazing” things with “PRINT” on the Commodore 64 at the age of 9, and promoting a cheesy Zelda/Final Fantasy hybrid online at 16. Just to give some perspective, the year was 1996, and the game was called Legends of Tidal, a game the Internet has forgotten. Then there was all that game industry experience, but pshaw, nobody cares about that....

Google knows...

One way to know if you’re established on the net. I can’t even remember what it used to recommend instead of Sykhronics, but I’m glad to have finally made an impact. Woo. ...

Welcome to Sykoland

And here we are. Hopefully, it’s the start of a more regular practice. You’ve probably read the brief Manifesto to the right. This was written some 9 months ago. And now, since things are a tad more orderly, it’s time to expand on that. Sykhronics, pronounced “psi-cron-icks”. A branding of Mike Kasprzak’s independent game works. Established in 1998, replacing my older branding Gamma Flare Games. After bouncing around the gracious hosting of a few friends, I acquired the “dot com” in 2000....

Logo Rhythm

There’s been a lot going on, which I’ll go in to in further posts. This one’s on Logos. Way back in July I dropped a note about some Rejected Logos. I still haven’t decided what I want, but I’ve been back playing the logo making game. Ahh yes, a smooth graphic design’ish logo. Hurah. Do I like it? I’m not sure. I’m torn between going with something more cartoony, or including a little face in the logo....

Blam! Teaser

So begins the campaign. PuffBOMB.com/.net/.org are now online with this wonderful tease site. I’ll have banners show up in the indie world soon, just to build some awareness. I have some big plans for this game. IGF polishing goes well. Just a few more graphics, and some minor updates to the game itself, and we’re good to go. 2 days left. We’re looking good....

Rejected Logos

On a mission to build corporate identity, the trials and tribulations of logo design. Given that introduction, … yeah, I was playing with logo design ideas. At the end of the day, I didn’t exactly come up with something to use. None the less, this is my blog, and I feel compelled to share it with myself, and any other misguided net travelers. Here’s “Ghastly logo“. For my own amusement, you can see it’s evolution below....