Retrospective?

Yeah, sorry. I wanted to do detailed commentary of The Spider stuffs, the in between stuff, and get in to the new PuffBOMB stuff, but it looks like it didn’t happen. I wrote an outline and drafted a couple parts, but I wasn’t happy with the results. “New PuffBOMB” has been down to just me since October. The artist finished his work, which turned out great. Richard got a job, and has been unavailable to help since....

The New Project, Part 1

Before starting work on “The Spider”, I was building the engine for the “new PuffBOMB”. The concept behind the engine, 2D characters and physics, 3D backgrounds styled to look 2D, HD ready. Pretty standard stuff. The concept behind “The Spider” is, unlike a normal platformer where you stand on the ground, this one you wouldn’t. Instead you would hang from and move along ceilings. The best idea I had at the time for pulling it off was something I nicknamed “double ropes”, one to support, and one for action....

June, can't forget June

Well, I’m not going to let the month go by without posting something. After all, I have been doing much stuff. Not so much round up, but many many other things. The project progresses. We’re busy preparing a pitch-able playable of the game that we’ll be pitchely pitching to potential pitch-able people pretty pitching soon. I’ll have less riddles and more to say about that in a few weeks. Also, I’ve silently (and finally) put together a MacOS X version of PuffBOMB....