Yeah, the list of things needed to make that animation better are extensive (it’s so floaty). Still, first time I’ve ever animated a quadruped, and first time I’ve ever seriously animated something in Spine.
Quack/Play-More tech demo v0.01 (Video)
A video demonstration of the tech behind my upcoming game code named #MRK. A look more at the fancy Live Coding features built in to the engine. Everything works so well, it can be used for very rapid iterative development. The program never stops, all asset and code files are automatically reloaded, and if used correctly game state will stay the same across reloads. I’m hoping to do more videos as I introduce more general features, as well as when I have things to show in #MRK....
It begins...
Smiles has wrapped, so yes sir, I am working on my new game. Let the AWESOME begin! Today I plowed through the massive task of finishing the redesign of my new build system, and moved the WIP game code over to it’s lovely new home. Lots of work, not much to show (at least, not in the mood to show yet). But hey, I have this other thing. Yesterday I received a Hydra motion controller from Razer in the mail....
Conversation: Some unusual topics
Here’s a couple videos from the series, some of the more odd things I’ve posted. The first is a response to a topic of inspiration posed by Andy Moore. I try to get out for walks as often as I can, and I bring with me a camera phone… here’s what I see: Next was something from this past weekend. I picked up an iCade, which is an arcade controller for an iPad, and I got it working with something NOT an iPad....
Nope, not this time
No sir. Do not pass go, do not collect $50,000. However! All is not lost! I am still eligible for a the $10k “Developers Choice” award, which means you, you developers! Visit GameTreeDeveloper.com and cast your vote (For Smiles HD). 😀...
I might win something...
The latest in the world of Mike, I might win something again. I’m less than an hour away from finding out if it’s true, so here’s me killing minutes as I wait....
Conversation: Business and Fear
From Monday, Gianfranco (whom I abbreviate as GB) was concerned that some of the guys might have been fear-mongering after a recent set of very sad sad videos. That catapulted me in to a rant about… well… yeah, it’s actually that way. Indie truths a-plenty. The first begins on the subject of “big games are extremely risky”, despite doing one myself right now. I had some upload issues with the prior video, which lead me to watching my video a few more times, and expanding on the subject of indies and failures....
Introducing: The Indie Indie Conversation
Hello there! I figured now was a good time to talk about a project I’ve been involved with for the past couple months now. Something we like to call, the Indie Indie Conversation. The conversation is a YouTube channel shared amongst a group of indie game developers where we talk about what we do, the challenges, and the lifestyle of creating games independently for a living. I’ve personally failed many attempts at starting a regular video log here on my blog, and in retrospect that may have been the uncomfortable feeling of “talking to a wall”....
The last Smiles Trailer
I did miss my June 23rd target date, but with good reason: I started on computer upgrades and setting up my new Laptop early. 😀 But yes, as you approach the end of something, there are always things you forget about that still need to be done. Like this, a Computer and TV-System appropriate trailer for Smiles HD (i.e. without entire screen rotating): As you can see, that is now done....
Smiles for Kindle
Speaking of better, here’s the final gameplay trailer for Kindle Smiles: That is submitted and in the queue now. Should be available in the Amazon Kindle store soon. BONUS! I recorded a brief “making-of” video, showing how recording the footage for the above video would look. Now that Smiles is finally winding down, I’m hoping to do more little things like this....