Getting Close

Still doin’ the perpetual “one more week”, but I’m close. Very close. If things go according to plan, we’ll be beta next Monday (September 1st). I want to sit on it a couple days and test the crap out of it, just to be sure it’s all good. Then off to Apple by Wednesday-Friday. I wanted the promo+box art done a couple weeks ago, but I amusingly keep pushing it back....

Say Something Insigtful

Yikes, it’s a weekend again already! Sunday too! Ack! Rule of thumb. When Mike says game will be out in a week or two, assume month. Then assume longer. Ahem. There’s always the chance that this mysterious iPhone game may destroy my ‘cred’ as a physics guy. Though, I’ve been doing some fun stuff in it to rectify that. I’ve found several uses for effects based on verlet and spring physics, even though the game lives in a world of tiles....

A cruel tease

I must really enjoy being vague. Three reasons for this. #1, I’m an ass. #2, The art is going through a major (final) overhaul at the moment. #3, I kinda don’t want my loyal viewer to pre-judge the game yet. So the obvious answer, yes, it’s an iPhone game. Analysis of the mosaic well tell you a few things about the game, but to my credit, it’s not a clone. It’s a few things, but not a clone....

All aboard the Hype Train!

August 1st, 2005. Three years ago this Friday. I was a burned out coder that left behind his jobs as Programmer, Senior and Lead Programmer, and eventually Technical Director at various game companies. A dozen handheld, mobile, and console titles to my name. A lifetime of game fascination and experience. Next, I was starting my own. Now, I’m not the only one of my former co-workers to do this, and certainly not the only one, but I didn’t want to do it the same as we’ve done before....