Retrospective?

Yeah, sorry. I wanted to do detailed commentary of The Spider stuffs, the in between stuff, and get in to the new PuffBOMB stuff, but it looks like it didn’t happen. I wrote an outline and drafted a couple parts, but I wasn’t happy with the results. “New PuffBOMB” has been down to just me since October. The artist finished his work, which turned out great. Richard got a job, and has been unavailable to help since....

Ludum Dare 10, Dec 14th Weekend

Ludum Dare #10, December 14th-16th 2007. Make a game in 48 hours. Updated rules, after all these years. If Geoff doesn’t have the site functional by the start time, Phil Hassey’s hosting. For the latest, see: http://www.imitationpickles.org/ludum/ Also, if you’ve entered a previous compo, do stop by and add your game to the blog....

Technical Difficulties (not really)

I hate “I’m still here” posts, but I still feel I owe something. Blame thinking too much, and being busy. I do....

The New Project, Part 1

Before starting work on “The Spider”, I was building the engine for the “new PuffBOMB”. The concept behind the engine, 2D characters and physics, 3D backgrounds styled to look 2D, HD ready. Pretty standard stuff. The concept behind “The Spider” is, unlike a normal platformer where you stand on the ground, this one you wouldn’t. Instead you would hang from and move along ceilings. The best idea I had at the time for pulling it off was something I nicknamed “double ropes”, one to support, and one for action....

The New Project, Part 0

Pestering works. So it’s September now. Last time I gave a *real* update was a year and a half ago. A 7+1 part blog series titled “And the Project”, where I introduced what went in to a concept I called “The Spider”. You can read it here: Part 1, Part 2, Part 3, Part 4 Part 5, Part 6, Part 7, Part “+1″ Well, nearly a year and a half later, as expected a lot has happened....

Dan's the man

Come up with a concept. Love the concept. Get artist to love the concept. Find a compo due in a mere couple months. Go crazy. Result: Samurai Soul Hunters [Video] Motivation at it’s finest....

AO got you down? Bring down Unrated.

The AO games rating seem to be the hot topic as of late, thanks to Rockstar’s Manhunt 2 initially netting the rating. The AO rating is terrible for game, because it excludes you from key retail outlets like Walmart. But I want to bring your attention to something that’s generally being overlooked by these articles. Films in the same genre as the Manhunt game. Hostel and Saw. Torture films basically. Hey look!...

Oh hey look, it's IGF time

Wow, and yikes. Time flies. IGF Submission time again. October 1st ‘eh? I should probably enter. shrug Here’s something interesting. The 2008 IGF Main Competition will again be open to all independent developers to submit their games – whether it be on PC, console digital download, Web browser, or other more exotic formats. Cool, but doesn’t that have to mean your game is already available/to be available by October?...

Exploring the Umi-Rope

Last post talked about the random thoughts I’ve had about how to pull off the rope dynamics in Umihara Kawase, this classic SNES game that drives us all mad. I made some bold suggestions, and decided to try them. After a couple hours of work, while not as complete as I want, it’s far enough along to be able to demonstrate to me if I have a right idea or not....

The secrets of the Umihara Kawase rope

Raigan and I have had an extremely brief dialog on in game ropes. It makes sense, for a while we were both doing rope driven games. Well, due to my failings as a communicator, I sort of just never got back to him. Yet, I absolutely love the topic, and certainly spent much time puzzled by it. Apparently I’ve also made the conscious effort to push my way in to obscurity....