Nook and Emscripten: A technical look at C++ GameDev in the Browser
I run an online game-jam event called Ludum Dare, and this past weekend I got together with a friend (Derek Laufman of Halfbot) and we made a game. What did we make? A platformer about size. The game was created over a period 72 hours. Somehow, amazing to me, we managed to pull it together despite our responsibilities. Me running the event (Ludum Dare) Family gathering at my brothers I attended on the Saturday Car appointment on Monday Derek taking care of his baby Fortunately, running Ludum Dare is only busy for me before the event, and at submission time (two of them, 3-5 hours each). During the event I’m free to sit down and do whatever I want. This weekend was the Diablo 3 beta test, and if I was a lesser man, I’d have played that. Fortunately for me, Derek came to me a couple weeks ago and suggested we make a game together, I said yes, and the rest is history. It’s totally silly, but I’m actually proud of the fact that I managed to attend the family gathering and the car appointment. Stupid me, I could have actually cancelled/rescheduled the appointment for Tuesday or Wednesday, but I decided to go ahead with it anyway. The car appointment was my yearly service for my smartcar, and I ended up staying in the neighborhood of the dealership for about 5 hours of that day. Working on my Ludum Dare game on my laptop, I had WIFI at the dealership, and also McDonalds, where I parked myself for a couple hours. To be honest, this was probably the first time I seriously “Coffee Shop Developed”, and where I actually got some serious work done. It was fun, because it was out of the ordinary. 🙂 Anyways, that’s enough back story. Lets get nerdy. ...