Had a harder time this month scrounging up content unrelated to PuffBOMB I liked.
To be an ass, and to make everybody (else) behind the scenes happy, I’m sitting on this stuff until we’ve pitch it (Mid January is our target). Lots of tweaking and tuning, especially in the art style area. Getting a background look I’m happy with has turned out to be more troublesome than I’d hoped. None the less, the battle rages on.
So until I’m ready to share more game visuals, some “other” stuff from the digital sketchbook.