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Posted on 08.02.08 by Mike K @ 12:46 pm
I must really enjoy being vague. ![]() Three reasons for this. #1, I’m an ass. #2, The art is going through a major (final) overhaul at the moment. #3, I kinda don’t want my loyal viewer to pre-judge the game yet. So the obvious answer, yes, it’s an iPhone game. Analysis of the mosaic well tell you a few things about the game, but to my credit, it’s not a clone. It’s a few things, but not a clone. Yep! Not a clone. In the unlikely circumstance it is a clone, then I’ve never played the original, and they deserve my praise. The game is in it’s final stages. “Alpha” would be a good term for it. Feature complete top to bottom, but since I’m working solo, that’s put all the final art production and finishing touches between Alpha and Beta. The bulk of this is menus, which I initially expected (i.e. hoped) would take a week, but it may take a ‘little’ longer. Ahh the infamous “Next Week + X” gold date. I’m hoping that I’ll have the promotional artwork ready to show here next weekend. In the mean time, if you want more vague update remarks, you can follow me on Twitter. http://twitter.com/mikekasprzak You can also catch tease part 2 there, i.e. my theme. And also vaguely learn about other mystery projects in development before this, and some movies I’ve seen. Oooh! Fun fun. Filed under: Stuffing Comments: 2 Comments |
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Posted on 07.26.08 by Mike K @ 10:02 am
August 1st, 2005. Three years ago this Friday. I was a burned out coder that left behind his jobs as Programmer, Senior and Lead Programmer, and eventually Technical Director at various game companies. A dozen handheld, mobile, and console titles to my name. A lifetime of game fascination and experience. Next, I was starting my own. Now, I’m not the only one of my former co-workers to do this, and certainly not the only one, but I didn’t want to do it the same as we’ve done before. Setting up a studio, hiring a staff, possibly seeking work for hire. No thanks. As an idealist, naive, and still reasonably young, I wasn’t ready to give up the dream we all have when we get in to games. Make what I want, and make a living from it. No publisher’s money looming over my head. No licenses selling on brand recognition alone. No (more) Barbie games. Despite appearances, I’ve been up to a lot of stuff. Talked about some of them, kept quiet about others, even mysteriously hired a contractor in the midst of it all. Finally (and actually), the first result is just a week or two away. Three years. And oh boy is it going to be a disappointment. But, it finally starts. - - - - PS: Ludum Dare 12 in 2 weeks. K THX BYE! Hype Train! Woo Woo! Filed under: Stuffing Comments: 4 Comments |
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Posted on 06.25.08 by Mike K @ 5:03 pm
Avert your eyes. Nothing to see here. Move along. I’m going to stop pretending I know when I’m ready to show. I’ve done several prototypes lately, but I’d rather talk about them with some context of what they lead up to. So… maybe July. *sigh* Oh, and Ludum Dare 12 will be August 8th weekend. Be there. Filed under: Stuffing and Ludumdare Comments: 4 Comments |
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Posted on 05.29.08 by Mike K @ 2:28 pm
I was really hoping to show what I’ve been up to these past couple months right about now, but it looks like that tease will have wait a few more weeks. Something that is ready to go, albeit beta like, is the new Ludum Dare website. The WordPress blog we’ve used for the last 2 compos has been migrated to dedicated hosting, and the ludumdare.com domain now points to it directly. You can check out the new hub website at the link above, and read up on all the latest happenings. Next weekend (June 6th), we’re also having our first Mini LD Compo. This is a variant of the “non competitions” we’ve hosted in the past. If all goes according to plan, these will become monthly between the major community voted/judged compos. Any veteran Ludum Dare entrant can opt to host a compo. They can choose to provide a theme, and make changes/tweaks to the process. Mini LD’s are still a new idea, and we’ll be evolving what they mean throughout their lifetime. Since it was his idea, Mike (Hamumu) Hommel will be hosting the first one. http://www.ludumdare.com/…/mini-ld48-1-hamumu-style/ Tune in Friday June 6th for the theme announcement. And if everything goes according to plan, we should be announcing an August 2008 date for Ludum Dare 12. We’re going to try our hand at Mini LD #1 first, to see how the new site handles it. Filed under: Stuffing and Ludumdare Comments: None |
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Posted on 04.13.08 by Mike K @ 12:52 pm
I’ll get back to the series eventually. I was expecting to work and talk about new engine stuffs. Between some spontaneous stuff, taxes, and a week of illness, I’ve not touched anything “next” since early last month. In other news, Ludum Dare 11 is this Friday. I’ve been too busy to really get involved, but Phil’s got things under control. Notice went out to the mailing list a good month or so early, and I’ve been mirroring the posts on a very default looking gamecompo.com blog. I mention that because it has an RSS feed, for those that’d prefer a feed over a mailing list. I think there’s still a couple more days to suggest themes, before they’re voted down to a minimal list. Hit the announcement for more information. Filed under: Stuffing and Ludumdare Comments: None |
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