Busy busy. I didn’t get to put much time in to the October game this week, but their certainly was progress.
and after… some element are mocked up (character and outlining):
For the full transformation, hit the jump.
Day 3 – Back in the Saddle
After a few days of other work (Smiles for Windows Phone 7), and making un-interactive interactive movies with silly internet tools, I have finally resumed working on my October game.
For the next while I wont be using perspective, even though it looks fancier.
What you couldn’t see before was the room size was actually 32×32 (most of that was cut off). I like squares, but in practice, screens aren’t square. So the new room size is now 32×24, or in other words 4:3. That’s sounds like a weird choice given we’re all about HDTV 16:9 these days, but I actually don’t intend to show the entire room at once on screen (except when zoomed). I want some scrolling per room, but not much. I haven’t decided the optimal zoom yet, but it will depend on the target system.
Anyways, though I haven’t done much work yet, I need to head out to the grocery story while there’s still light. More progress to come! (Hopefully!)
Day 4 – A less lame day (11:30 AM)
I said on my day 3 post that I “hope I come back and do more work”… which I didn’t.
I got up early today (9 AM… which should make you wonder when “normal” is), and did some work. I’m ignoring IRC at the moment, so I can make a whole bunch of progress.
Been tweaking the code and rough editing interface to support multiple layers and a transformation matrix. Currently it’s limited to a single room, but neighboring room editing should be soon… hopefully today.
Back to work.
More Control (1:30 PM)
Now only displaying the layer info from the current layer.
Adjacent Room Drawing and Editing (2:30 PM)
Camera Panning (7:15 PM)
After a 2 hour walk, dinner, and a some bugfixing (some editor alignment bugs), we now have some very basic Camera panning.
Just about done for the night. A little more minor tweaking, then movie time.
Building maps in all directions (7:40 PM)
I can now build maps in all directions.
There seems to be a crash bug when I go to far (or at least there was earlier). I’ll tackle that tomorrow.
Overall, a good day.
Day 5 – Very Short
Not much to show today. I’ve been drawing, but I’m not really satisfied with the results.
What did work out was something I wanted to try: building textures and a texture atlas in Adobe Illustrator. I’m still new to Illustrator, but I *LOVE* the “Linked Files” feature (i.e. a reference to other files).
So with a new “generic grass”, I did this mockup testing what auto-outline code would look like (showing in front/collision tiles).
I also placed some old character art, just to see. As I can see, I’ll need to make it more “super deformed” so not to lose details.
Trying out a mockup with more zoom.